Mass Effect Andromeda releases in North America tomorrow on March 21 (March 23 in Europe), but the game has been available for EA/Origin Access members since March 15. The game has faced criticism over the past few days for its technical issues which is making some players have a less than stellar experience with the game. A big criticism has been facial animations and character movement. Bioware is well aware of the issues at this point, but unfortunately, a patch for the bugs won’t happen day one.
Mass Effect Andromeda lead designer, Ian Frazier, responded to a fan asking if there would be a day one patch to address character animations and he responded by saying, “At day 1? No, that ship has sailed. We’ll have more patches later on, but exactly what goes into them is still in discussion.”
Frazier also confirmed that he is looking to adding more skin tones and addressing some multiplayer issues in a future update.
Recently Frazier also gave clarification on Mass Effect Andromeda multiplayer, assuring that it can be tied to its single-player, but is totally optional.
“At a certain point, fairly early in the plot, we say, ‘Hey, there’s this militia [that is] waking up from the cryopods from the Milky Way.’ They can do missions where the Pathfinder isn’t. When Ryder has more important things to do, you get the ability to assign AI Strike Teams to go do these missions. It’s all set in real-time, so it’s going to take an hour, five hours, or whatever for one of these missions to happen. Your teams have a different percent chance to succeed based on their stats and equipment and everything. You can gear them up, you can train them up, you can send them to do these missions, but they’re going to take a while to do it.”
Frazier assures fans that the game is designed so the multiplayer will only be a compliment and not a necessity. “The idea is, if you’re really into multiplayer, you get all the things you already liked, plus it’s benefiting your single-player campaign. If you’re only into multiplayer, cool. If you’re only into single-player, cool. We tried to set it up in a way that there’s nothing you can’t get within the context of single-player. You don’t have to play multiplayer at all if you don’t want to.”